Table 3.
Sociodemographic associations with problematic screen use in the Adolescent Brain Cognitive Development (ABCD) Study.
Video gamesa | Social mediab | Mobile phonesc | ||||
---|---|---|---|---|---|---|
Sociodemographic characteristics | B (95% CI) | p | B (95% CI) | p | B (95% CI) | p |
Age | 0.02 (–0.02 to 0.05) | 0.281 | 0.09 (0.04 to 0.13) | <0.001 | 0.18 (0.14 to 0.23) | <0.001 |
Sex | ||||||
Female | reference | reference | reference | |||
Male | 0.74 (0.69 to 0.79) | <0.001 | –0.11 (–0.16 to –0.05) | <0.001 | –0.18 (–0.24 to –0.12) | <0.001 |
Race/ethnicity | ||||||
White | reference | reference | reference | |||
Latinx/Hispanic | 0.12 (0.04 to 0.20) | 0.004 | 0.06 (–0.04 to 0.15) | 0.250 | 0.11 (0.004 to 0.21) | 0.041 |
Black | 0.17 (0.10 to 0.25) | <0.001 | 0.11 (0.02 to 0.19) | 0.018 | 0.21 (0.12 to 0.31) | <0.001 |
Asian | 0.14 (0.04 to 0.25) | 0.008 | 0.02 (–0.12 to 0.15) | 0.814 | –0.16 (–0.32 to 0.00) | 0.050 |
Native American | 0.25 (0.12 to 0.38) | <0.001 | 0.14 (–0.06 to 0.33) | 0.167 | 0.29 (0.11 to 0.47) | 0.002 |
Other | 0.14 (–0.12 to 0.40) | 0.281 | 0.04 (–0.40 to 0.49) | 0.848 | –0.03 (–0.51 to 0.45) | 0.902 |
Primary language of adolescent | ||||||
Non-English | reference | reference | reference | |||
English | 0.06 (–0.04 to 0.16) | 0.219 | 0.03 (–0.09 to 0.14) | 0.648 | –0.11 (–0.23 to 0.02) | 0.092 |
Household income | ||||||
$75,000 and greater | reference | reference | reference | |||
Less than $75,000 | 0.17 (0.11 to 0.23) | <0.001 | 0.12 (0.05 to 0.20) | 0.001 | 0.15 (0.07 to 0.23) | <0.001 |
Parents’ highest education | ||||||
College education or more | reference | reference | reference | |||
High school education or less | 0.10 (0.02 to 0.18) | 0.014 | 0.01 (–0.08 to 0.10) | 0.774 | 0.06 (–0.04 to 0.16) | 0.228 |
Parent marital status | ||||||
Married/partnered | reference | reference | reference | |||
Unmarried/unpartnered | 0.03 (–0.03 to 0.09) | 0.286 | 0.07 (–0.00 to 0.14) | 0.054 | 0.10 (0.02 to 0.18) | 0.011 |
Bold indicates p < 0.05. ABCD propensity weights were applied based on the American Community Survey from the US Census.
All models include age, sex, race/ethnicity, primary language, household income, parent education, parent marital status, and site.
aAsked among a subset who reported video game use (n = 7595).
bAsked among a subset who reported social media use (n = 5652).
cAsked among a subset who reported mobile use (n = 7361).