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. 2022 Jun 29;92(5):1443–1449. doi: 10.1038/s41390-022-02176-8

Table 3.

Sociodemographic associations with problematic screen use in the Adolescent Brain Cognitive Development (ABCD) Study.

Video gamesa Social mediab Mobile phonesc
Sociodemographic characteristics B (95% CI) p B (95% CI) p B (95% CI) p
Age 0.02 (–0.02 to 0.05) 0.281 0.09 (0.04 to 0.13) <0.001 0.18 (0.14 to 0.23) <0.001
Sex
  Female reference reference reference
  Male 0.74 (0.69 to 0.79) <0.001 –0.11 (–0.16 to –0.05) <0.001 –0.18 (–0.24 to –0.12) <0.001
Race/ethnicity
  White reference reference reference
  Latinx/Hispanic 0.12 (0.04 to 0.20) 0.004 0.06 (–0.04 to 0.15) 0.250 0.11 (0.004 to 0.21) 0.041
  Black 0.17 (0.10 to 0.25) <0.001 0.11 (0.02 to 0.19) 0.018 0.21 (0.12 to 0.31) <0.001
  Asian 0.14 (0.04 to 0.25) 0.008 0.02 (–0.12 to 0.15) 0.814 –0.16 (–0.32 to 0.00) 0.050
  Native American 0.25 (0.12 to 0.38) <0.001 0.14 (–0.06 to 0.33) 0.167 0.29 (0.11 to 0.47) 0.002
  Other 0.14 (–0.12 to 0.40) 0.281 0.04 (–0.40 to 0.49) 0.848 –0.03 (–0.51 to 0.45) 0.902
Primary language of adolescent
  Non-English reference reference reference
  English 0.06 (–0.04 to 0.16) 0.219 0.03 (–0.09 to 0.14) 0.648 –0.11 (–0.23 to 0.02) 0.092
Household income
  $75,000 and greater reference reference reference
  Less than $75,000 0.17 (0.11 to 0.23) <0.001 0.12 (0.05 to 0.20) 0.001 0.15 (0.07 to 0.23) <0.001
Parents’ highest education
  College education or more reference reference reference
  High school education or less 0.10 (0.02 to 0.18) 0.014 0.01 (–0.08 to 0.10) 0.774 0.06 (–0.04 to 0.16) 0.228
Parent marital status
  Married/partnered reference reference reference
  Unmarried/unpartnered 0.03 (–0.03 to 0.09) 0.286 0.07 (–0.00 to 0.14) 0.054 0.10 (0.02 to 0.18) 0.011

Bold indicates p < 0.05. ABCD propensity weights were applied based on the American Community Survey from the US Census.

All models include age, sex, race/ethnicity, primary language, household income, parent education, parent marital status, and site.

aAsked among a subset who reported video game use (n = 7595).

bAsked among a subset who reported social media use (n = 5652).

cAsked among a subset who reported mobile use (n = 7361).