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. 2022 May 30;36(7):1047–1058. doi: 10.1177/02692163221099584

Table 2.

Characteristics of virtual reality intervention.

Authors Intervention Comparator Technology Duration of treatment Follow-up
Randomised controlled trials
Groninger et al. 28 Guided walk-in virtual environment with narration Active control (guided imagery) Oculus Go VR headset One 10-min session Same day
Perna et al. 35 Personalised virtual reality experience based on participants preference Non-personalised virtual reality experiences Google Daydream headset; Google Pixel XL smartphone and headphones. Four 4-min/week VR sessions for 4 weeks None
Non-randomised controlled trials
Baños et al. 29 Navigation through virtual environment to induce joy and relaxation Pre-post data LCD screen connected to a computer; headphone, keyboard, mouse Four 30-min sessions/1 week 4 times/week
Brungardt et al. 30 Virtual-based music therapy with customised soundtrack None Oculus Go VR headset One approx. 30-min session Same day
Dang et al. 31 Virtual reality-based life review using synchronised personalised avatar Pre-post data MoCap (Motion capture device); VocingHan hardware; Logitech wireless headset One approx. 30-min session 1-month
Ferguson et al. 32 Virtual reality-based 360° beach viewing Pre-post data Lenovo’s Mirage Solo VR headset with business edition One 30-min session 3–5 h after invention (behavioural changes only)
Johnson et al. 33 Virtual reality still images/animated videos viewing using one or more Virtual reality applications in Oculus Library Pre-post data Samsung Gear VR One 30-min session None
Niki et al. 34 Virtual reality travel to the destination according to participants’ wishes Pre-post data VR headset HTC VIVE and VR software Google Earth VR One 30-min session (time shortened or extended as needed) None