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. 2022 Jul 6;11:e76577. doi: 10.7554/eLife.76577

Table 1. Definitions of behavioral units (see Appendix 1 for how to extract these features from videos).

Action The simplest building blocks of behavior are at the lowest level of the hierarchy. This definition depends on the level of granularity (spatiotemporal resolution) required and the scientific questions to be investigated (see Appendix 1). A widely used definition of action is a short stereotypical trajectory in posture space (synonyms include movemes, syllables [Anderson and Perona, 2014; Brown and de Bivort, 2018]), operationally defined as a discrete latent trajectory of an autoregressive state–space model fit to pose-tracking time-series data (Figure 2; Wiltschko et al., 2015; Findley et al., 2021). An alternative definition is in terms of short spectrotemporal representations from a time-frequency analysis of videos (Berman et al., 2016; Marshall et al., 2021). Examples include poking in or poking out of a nose port, waiting at a port, pressing a lever.
Behavioral action sequence A combination of actions concatenated in a meaningful yet stereotyped way, lasting up to a few seconds. A sequence can occur during trial-based experimental protocols (e.g., a short sequence of actions aimed at obtaining a reward in an operant conditioning task [Geddes et al., 2018; Murakami et al., 2014]; running between opposite ends of a linear track [Maboudi et al., 2018]) or during spontaneous periods (e.g., repeatedly scratching own head; picking up and manipulating an object).
Activity A concatenation of multiple behavioral sequences, often repeated and of variable duration, typically aimed at obtaining a goal and lasting up to minutes or even hours. Examples include grooming, foraging, mating, feeding, and exploration. Activities typically unfold in naturalistic freely moving settings devoid of experimenter-controlled trial structure.