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. 2022 Jun 29;10(2):e38952. doi: 10.2196/38952

Table 3.

Questionnaire results.


Instructor trainers  Students
Sample size, n 6 8
Course satisfactiona, score (median [IQR]) 5 (4.25-5) 4.5 (4-5)
Operability of virtual reality equipmenta, score (median [IQR]) 4 (4-4) 4 (3-4)
Virtual reality sicknessb, score (median [IQR]) 5 (4.25-5) 5 (4.50-5)
Suitability for implementation in virtual realityc, score (median [IQR])

Discussion: what is instruction? 5 (3.5-5) 5 (3-5)

Presentation: education techniques 3 (3-4.5) 5 (3-5)

Role-play: explaining the use of supplies 5 (3.5-5) 5 (4.5-5)

Role-play: teaching specific skills 3 (3-4.5) 3 (1-3.5)

Practical training: setting up a simulation booth 3 (3-4.5) 3 (3-5)

Role-play: performance evaluation and feedback 5 (5-5) 5 (3-5)

Role-play: leading a scenario exercise 4 (3-5) 5 (1-5)

aLikert scale: bad=1; good=5.

bLikert scale: severe=1; none=5.

cLikert scale (suitable for implementation in virtual reality): no=1; yes=5.