TABLE 1.
Goal to improve | Examples |
---|---|
Communication | Patients who do not speak very much because of their negative mental health symptoms will be trained on how to communicate when gaming. |
Patients acting as in‐game leaders are trained to guide the group by precise instructions, give kindly worded instructions and avoid abusive verbal outbursts. | |
Social skills | Patients who are assigned a tedious task in the game are trained to adhere to the mission for the sake of the group. |
Patients who quit in the middle of a game due to, e.g., frustration are asked to stay because it will comprise the chance of winning for the entire team if they quit before the end of the game. | |
Good players are instructed to teach less talented players. | |
Handling aggression | Patients are trained to use positive expressions to praise and recognize their fellow players instead of yelling and being abusive. |