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. 2022 Jan 7;29(3):493–503. doi: 10.1111/jpm.12813

TABLE 4.

Definition and elements of “Power In‐game” vs. “Power Over‐game” in online video game sessions in a medium secure forensic psychiatric ward, Denmark, 2019

In‐game Over‐game
Definition The practice of gaming together The organization of a professional treatment intervention
Logic Winning as a social enterprise Providing therapeutic safety and security effective clinical treatment
Symbolic capital Individual and social gaming skills Clinically relevant education
Patient–staff power distribution Symmetric Asymmetric