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. Author manuscript; available in PMC: 2022 Aug 2.
Published in final edited form as: IEEE Trans Neural Syst Rehabil Eng. 2020 Apr 15;28(6):1363–1372. doi: 10.1109/TNSRE.2020.2988177

Fig. 5.

Fig. 5.

Analysis of adjustments made to game parameters across 1061 songs, as well as analysis of success levels. Each color on the plots A, B, D, E represents a different subject while each dot represents one song. A) Scatter plot of the song difficulty (1: easiest, 3: hardest) versus the number of grip types used B) Fraction of different types of parameter changes. The percent of games were a parameter was not changed was 69%. C) Fraction of songs played at different success levels.