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. Author manuscript; available in PMC: 2022 Aug 2.
Published in final edited form as: IEEE Trans Neural Syst Rehabil Eng. 2020 Apr 15;28(6):1363–1372. doi: 10.1109/TNSRE.2020.2988177

Fig. 6.

Fig. 6.

Top. Probability of increasing (solid line) or decreasing (dashed line) game difficulty (via song difficulty or number of grips) as a function of success on previous song. Each point is a probability calculated based on all songs played within 10 points of success level of that point. We required at least 100 songs to plot a point. Since subjects rarely played at low success levels, no points below 65% success were included. Bottom. Comparison of probabilities of increasing or decreasing game difficulty at low and high success. denotes p < 0.05.