TABLE 3.
Cognitive performance differences among Experts Players (EP), Regular Players (RP), and Non-videogame Players (NP).
Test | Experts mean (SD) |
Regulars mean (SD) |
Non-videogame players mean (SD) |
H | p | Cohen’s d | Group differences |
CORSI block Span | 7.3 (1.1) | 7 (1.4) | 6.3 (1.3) | 7.288 | 0.026 | 0.54 | EP > NP |
CORSI correct trials | 11.1 (1.6) | 9.4 (2.1) | 9.3 (1.7) | 12.322 | 0.002 | 0.78 | EP > (RP = NP) |
AT accuracy rate (%) | 91.9 (6.3) | 86.4 (9.8) | 84.9 (10.2) | 7.896 | 0.019 | 0.58 | EP > NP |
AT reaction time (ms) | 579.4 (52.0) | 618.6 (87.1) | 666.1 (80.4) | 16.839 | < 0.001 | 0.98 | (EP = RP) > NP |
NLT accuracy switch cost | −0.5 (0.0) | −0.5 (0.1) | −0.5 (0.0) | 0.850 | 0.654 | ||
NLT latency switch cost | 550.9 (323.3) | 586.6 (400.1) | 645.7 (327.8) | 1.744 | 0.418 | ||
SST probability of reacting in stop signal trials | 49.3 (6.4) | 47.7 (4.4) | 45.1 (9.2) | 3.425 | 0.180 | ||
SST reaction time in stop signal trials | 475.3 (168.1) | 496.5 (150.6) | 517.9 (146.9) | 1.636 | 0.441 | ||
SST reaction time in non-signal trials | 533.3 (197.0) | 554.6 (182.2) | 586.3 (191.6) | 1.716 | 0.424 |
SD, Standard Deviation; ms, milliseconds; AT, The Antisaccade Task; NLT, The Number-Letter Task; SST, The Stop Signal Task.