Table 2.
Characteristics of interventions.
| First author | Intervention | Serious game name | Serious game type | Serious game genre | Platform | Supervision | Duration (minutes) | Frequency (times/week) | Period (weeks) |
| Cavallo [31] | Serious games | Brainer | Cognitive training game | Designed | PC | Supervised | 30 | 3 | 12 |
| Finn [32] | Serious games | E-Prime | Cognitive training game | Designed | PC | Supervised | NRa | 2 | 4 |
| Yang [33] | Serious games | Brain-Care | Cognitive training game | Designed | PC | Unsupervised | 60 | 2 | 12 |
| Zhuang [34] | Serious games + sham exercises | NR | Cognitive training game | Designed | PC | Supervised | 75 | 3 | 24 |
| Thapa [35] | Serious games | Juice making, Crow Shooting, Love house, Fireworks | Cognitive training game | Designed | VRb headset, hand controllers | Supervised | 100 | 3 | 8 |
| Tarnanas [36] | Serious games | Virtual Reality Museum | Cognitive training game | Designed | VR headset | Supervised | 90 | 2 | 21 |
| Singh [37] | Serious games | COGPACK | Cognitive training game | Designed | PC | Supervised | 75 | 2 | 25 |
| Amjad [38] | Serious games | Body and Brain Exercises | Cognitive training game | Purpose-shifted | Xbox console, Kinect | Supervised | 25-30 | 5 | 6 |
| Hagovská [39] | Serious games + conventional exercises | CogniPlus | Cognitive training game | Designed | PC | Supervised & unsupervised | 30 | 2 | 10 |
| van Santen [40] | Serious games | NR | Exergame | Designed | Stationary bike & screen | Unsupervised | NR | 5 | 25 |
| Karssemeijer [41] | Serious games | NR | Exergame | Purpose-shifted | Stationary bike & screen | Supervised | 30-50 | 3 | 12 |
| Liao [42] | Serious games | Tano and LongGood | Exergame | Designed | Kinect, VR headset | Supervised | 60 | 3 | 12 |
| Flak [43] | Serious games | Cogmed | Cognitive training game | Designed | PC | Unsupervised | 30-40 | 5 | 5 |
| Hyer [44] | Serious games | Cogmed | Cognitive training game | Designed | PC | Supervised & unsupervised | 40 | 7 | 5-7 |
| Park [45] | Serious games | CoTras | Cognitive training game | Designed | PC | Supervised | 30 | 3 | 10 |
| Lee [46] | Serious games | Bettercog | Cognitive training game | Designed | PC | Supervised | 30 | 4 | 3 |
aNR: not reported.
bVR: virtual reality.