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. 2022 Jul 25;10(3):e36123. doi: 10.2196/36123

Table 2.

Characteristics of interventions.

First author Intervention Serious game name Serious game type Serious game genre Platform Supervision Duration (minutes) Frequency (times/week) Period (weeks)
Cavallo [31] Serious games Brainer Cognitive training game Designed PC Supervised 30 3 12
Finn [32] Serious games E-Prime Cognitive training game Designed PC Supervised NRa 2 4
Yang [33] Serious games Brain-Care Cognitive training game Designed PC Unsupervised 60 2 12
Zhuang [34] Serious games + sham exercises NR Cognitive training game Designed PC Supervised 75 3 24
Thapa [35] Serious games Juice making, Crow Shooting, Love house, Fireworks Cognitive training game Designed VRb headset, hand controllers Supervised 100 3 8
Tarnanas [36] Serious games Virtual Reality Museum Cognitive training game Designed VR headset Supervised 90 2 21
Singh [37] Serious games COGPACK Cognitive training game Designed PC Supervised 75 2 25
Amjad [38] Serious games Body and Brain Exercises Cognitive training game Purpose-shifted Xbox console, Kinect Supervised 25-30 5 6
Hagovská [39] Serious games + conventional exercises CogniPlus Cognitive training game Designed PC Supervised & unsupervised 30 2 10
van Santen [40] Serious games NR Exergame Designed Stationary bike & screen Unsupervised NR 5 25
Karssemeijer [41] Serious games NR Exergame Purpose-shifted Stationary bike & screen Supervised 30-50 3 12
Liao [42] Serious games Tano and LongGood Exergame Designed Kinect, VR headset Supervised 60 3 12
Flak [43] Serious games Cogmed Cognitive training game Designed PC Unsupervised 30-40 5 5
Hyer [44] Serious games Cogmed Cognitive training game Designed PC Supervised & unsupervised 40 7 5-7
Park [45] Serious games CoTras Cognitive training game Designed PC Supervised 30 3 10
Lee [46] Serious games Bettercog Cognitive training game Designed PC Supervised 30 4 3

aNR: not reported.

bVR: virtual reality.