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. 2022 Aug 5;52(3):509–531. doi: 10.1007/s10566-022-09700-1
Author Study Design Setting Participants Type of Technology Intervention Outcome Measure
Kurki et al. (2018) Cohort study Outpatient clinics & university hospitals, adolescent psychiatry services, Finland

N = 70 young people (13–17 years)

N = 9 nurses

Online platform / website Support platform (wellbeing, coping skills and self-reflection) Exploration
Rowe et al., (2020) Cohort study Primary mental health services, Australia N = 120 young people Online platform / website n/a Feasibility / usability
Gabrielli et al. (2020) Pilot feasibility evaluation Secondary school

N = 20 young people (co-design workshop)

N = 21 young people (evaluation)

Online platform / website Co-design workshop Feasibility
Snijder et al., (2021) Cross-sectional cohort study Schools × 4, Australia Aboriginal and Torres Strait Islander young people aged 12–14 years Online platform / website n/a Design/acceptability/usability
Marsch and Borodovsky (2016) Review Primary care, schools, homes, medical settings, and universities Young people Online platform / website Substance misuse prevention (CLIMATE, Head On, Thinking Not Drinking, RealTeen) Efficacy
Crum and Comer (2016) Review Unspecified Families accessing mental health care Online platform / website Various family-orientated psychological interventions Feasibility
Schueller et al. (2017) Review Unspecified Young people Online platform / website n/a Usability / engagement
Town et al. (2017) Cross-sectional qualitative interviews London CAMHS team with a low utilisation of the platform N = 6 practitioners with low utilisation of the platform Online platform / website n/a Acceptability/ feasibility
Wozney et al., (2017) Review Unspecified Young people accessing psychotherapy Online platform / website Internet-based psychotherapy (IPT & CBT) Efficacy
Babiano-Espinosa et al., (2019) Systematic review Unspecified Young people aged 4–18 with OCD Online platform / website Traditional CBT with Internet-based CBT Acceptability/feasibility/ efficacy
Radovic et al. (2020) Case series Primary care n = 14 primary care providers/physicians Online platform / website Pre-intervention focus group Implementation strategy development
Wall et al. (2018) Review Unspecified n/a App / game Use of technology for research with children Exploration
Day et al. (2019) Review Australian schools Children aged 6–12. n = 3460 children have contributed to the data App / game Assessment administered via an interactive game played on computer or iPads Acceptability/ feasibility
Boström et al. (2016) Cross-sectional feasibility and validity study 18 schools in Sweden n = 113 students in special education aged 12–16 and their parents and teachers App / game WellSEQ—wellbeing in special education questionnaire, an app for tablets Feasibility/ acceptability/ validity
O'Grady et al. (2020) Cohort study Secondary school in Ireland Practitioners from mental health services and secondary school students App / game SafePlan app: Suicide prevention and wellness Usability
Wolters et al., (2017) Review Unspecified—mental health services Young people experiencing OCD App / game Technology empowered CBT (tCBT) for paediatric OCD Exploration
Davidson et al., (2019) Cross sectional pilot evaluation Four different Community MH settings n = 13 providers and n = 27 families App / game Novel tablet-based App designed to enhance trauma-focused CBT (TF-CBT) Acceptability
Carrasco (2016) Cohort cross-sectional study Two different schools, Chile n = 5 therapists and n = 15 young women with depression aged 14–18 App / game Videogame following structures of CBT and IPT for depression. Private forum that includes information and self-care Acceptability
Merry et al., (2020) Cross sectional cohort study New Zealand, Child and young person mental health Practitioners, young people Other PC software HABITS (Health Advances through Behavioural Interventional Technologies): e-health interventions, referral support and screening, participant pool for clinical trials Feasibility/acceptability
Chou et al. (2016) Review Unspecified n/a Video-related technology Video-teleconferencing Recommendations
Eapen et al., (2021) Case study Psychiatry services, Australia N = 5 child and adolescent psychiatry trainees Video-related technology Assessing clinician attitudes and thoughts after the introduction of e-mental health into a psychiatry service Feasibility/ exploration
Sequeira et al., (2019) Review Child and adolescent psychiatry Children and young people Other technology Digital phenotyping as an assessment for adolescent depression Exploration/ feasibility/ efficacy
Liverpool et al., (2020) Systematic review Unspecified Children and young people participating within digital mental health interventions Mixed n/a Exploration
Batastini (2016) Review Juvenile offending services Juvenile offenders Mixed Various Efficacy
Hollis et al. (2017) Systematic and meta-review Unspecified—mental health services Young people accessing mental health services (including ADHD, ASD, psychosis, eating disorders, and PTSD) Mixed Various Efficacy
Owens and Charles (2016) Feasibility long-term cohort study CAMHS England 1 clinician/client dyad SMS SMS text messaging for young people that self-harm Feasibility
Gearing et al. (2021) Randomised control trial USA, young people accessing psychotherapy for depression n = 20 young people with depression, with a mean age of 14 years SMS/phone calls Tech Connect -contacting individuals between sessions using SMS personalised messaging (8 weekly messages), and 3 telephone calls to parents Feasibility / acceptability