Table 2.
Domains | Definition | Representatives Statements |
---|---|---|
Experiential satisfaction | Overall impression of the simulation, particularly emotional valence and level of satisfaction |
“I agree. It’s [AR] a super fun experience, honestly. Great way to learn, it’s fun.” “I thought it [AR] was really fun.” “I felt very excited, especially after the whole stimulation. My heart was kind of pumping and racing.” “It [AR] was very exciting. And you feel like a sense of responsibility with what you’re doing.” “I felt like it was really immersive. There’s a level of emotional excitement when you’re simulating something, so it makes the whole situation feel a little bit more intense.” |
Learning engagement | Quality of the learning experience, including the perception of skills that were practiced and the realism of the scenario |
“Doing it this way just seemed a lot more higher stakes. I could see the person dying. I think this is a great way to learn material.” “The components of a real-life situation with the beeping of the monitor added pressure and made it more emotionally realistic.” “It’s very different seeing a patient start to seize, instead of just reading it. And I think that was a huge thing. That’s a disconnect between book learning and clinical learning.” “I really liked that we could see the vitals change. I like that because it felt less of an exercise in imagination.” “I think like in terms of practicing communication, I think it definitely was more stressful than if we were just sitting in a room talking through the scenario. So definitely felt a little more intense which is probably good for practice” “I also liked the teamwork aspect of it. It’s difficult, I think, to really capture that in a setting, which is not emergency or not acute. And so having put us into a sort of stressful situation where something happened, which we weren’t expecting, was a good way to really engage our teamwork skills and to make sure or to assess if we can keep calm and work as a team, even though things are changing out of our control.” “I could almost smell the patient. I think it just took the educational material to the next level.” |
Technology learning curve | Assessment of the feasibility, novelty, and ease of use of the software and hardware |
“There’s fluency with the technology that only comes with using it.” “I think that there is a little bit of just startup cost to kind of understanding how to use the technology itself. And ways that could help with that.” “The setup was a bit challenging.” “It’s definitely not like anything I’ve done before.” |
Opportunities for improvement | Areas where the simulation could benefit from added or modified features |
“Maybe a syringe table or just a few more features in the room to make it feel like slightly more realistic.” “Maybe having something to hold in your hand…you could actually feel tired doing compressions…picking up a fake syringe would make it a bit more real.” “I think that I would have liked to see physical things. So instead of verbalizing actions, but instead physically placing defibrillator pads.” |