TABLE 3.
Qualitative usability results of thinking aloud protocol.
Task | Problem | Solution | N.S. |
Use of cardboard | |||
Wear cardboard | None | None | – |
Remove cardboard | Sense of annoyance/sense of falling after removing the cardboard | Encourage the patient to keep his/her eyes open to avoid falling | 1 |
Instructions | |||
Listening | None | None | – |
Comprehension | None | None | – |
Familiarization | |||
Listening | None | None | – |
Comprehension | None | None | - |
Execution | Blurry image | Improve the quality of VR video | 1 |
Encoding | |||
Listening | None | None | – |
Comprehension | None | None | – |
Execution | Difficulty to explore the environment in an appropriate order | Improve instructions’ clarity | 5 |
Encourage to listen carefully the instructions | |||
Unclear image | Improve the quality of images | 4 | |
Name all the objects | Improve instructions’ clarity | 1 | |
Difficulty to find the initial object labeled | Improve the instructions | 4 | |
Nausea | Provide slower execution of the exercise | 1 | |
Recognition | |||
Listening | None | None | – |
Comprehension | None | None | – |
Execution | Dizziness | Provide slower execution of the exercise | 1 |
Recognizes many distractors caused by blurry image | Improve the quality of images | 1 |