Table 3.
Partial Correlation between variables after controlling for gender and socioeconomic status (SES) index
| Variables | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
| 1. Digital Competence | — | ||||||
| 2. Gaming Addiction | -0.148⁎⁎ | — | |||||
| 3. GHQ score | 0.027 | 0.248⁎⁎ | — | ||||
| 4. Cybervictimization | -0.119⁎⁎ | 0.278⁎⁎ | 0.245⁎⁎ | — | |||
| 5. Cyberbullying | -0.164⁎⁎ | 0.319⁎⁎ | 0.180⁎⁎ | 0.631⁎⁎ | — | ||
| 6. Cognitive CPS | 0.400⁎⁎ | -0.083* | -0.012 | 0.029 | -0.012 | — | |
| 7. Social CPS | 0.259⁎⁎ | -0.095⁎⁎ | -0.043 | 0.025 | -0.006 | 0.609⁎⁎ | — |
| 8. Time using electronic devices for leisure | 0.236⁎⁎ | 0.172⁎⁎ | 0.088⁎⁎ | 0.091⁎⁎ | 0.063* | -0.021 | -0.036 |
p < 0.01
p < 0.001.
Note. Missing values were excluded pairwise. Only secondary school students filled in the GHQ and participated in the CPS assessments (variables 3, 6, and 7).