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. 2022 Feb 2;20:100382. doi: 10.1016/j.lanwpc.2022.100382

Table 3.

Partial Correlation between variables after controlling for gender and socioeconomic status (SES) index

Variables 1 2 3 4 5 6 7
1. Digital Competence
2. Gaming Addiction -0.148⁎⁎
3. GHQ score 0.027 0.248⁎⁎
4. Cybervictimization -0.119⁎⁎ 0.278⁎⁎ 0.245⁎⁎
5. Cyberbullying -0.164⁎⁎ 0.319⁎⁎ 0.180⁎⁎ 0.631⁎⁎
6. Cognitive CPS 0.400⁎⁎ -0.083* -0.012 0.029 -0.012
7. Social CPS 0.259⁎⁎ -0.095⁎⁎ -0.043 0.025 -0.006 0.609⁎⁎
8. Time using electronic devices for leisure 0.236⁎⁎ 0.172⁎⁎ 0.088⁎⁎ 0.091⁎⁎ 0.063* -0.021 -0.036

p < 0.01

⁎⁎

p < 0.001.

Note. Missing values were excluded pairwise. Only secondary school students filled in the GHQ and participated in the CPS assessments (variables 3, 6, and 7).