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. 2022 Aug 6;22(15):5883. doi: 10.3390/s22155883
Algorithm 3: Texture Feature Mining
Input: Network traffic (Bytes)
Output: Texture features
Step 1: Compute B=B1, B2, ., Bn , where B is for Bytes
Step 2: Compute I, where I is image
Step 3: Decompose I in SS1 & SS2, where SS1=229×229 and SS2=256×256
Step 4: Apply SIFT and ORB on SS1
Step 5: Apply SIFT and ORB on SS2
Step 6: Generate texture features from the combination of SIFT and ORB
Step 7: Get texture features
Step 8: Finish