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. 2022 Aug 9;10(3):e35202. doi: 10.2196/35202

Table 2.

Characteristics of the interventions (N=18).

Study Serious game name Serious game type Platform Supervision Duration (minutes) Frequency (times per week) Period (weeks)
Valdes et al [46] SOPT Cognitive training game PC Supervised 60 2 5
Zhuang et al [47] NRa Cognitive training game PC Supervised 75 3 24
Hagovská et al [48] CogniPlus Cognitive training game PC Supervised and unsupervised 30 2 10
Singh et al [49] COGPACK Cognitive training game PC Supervised 75 2 25
Gooding et al [50] BrainFitness Cognitive training game PC Supervised and unsupervised 60 2 17
Liao et al [51] Tano and LongGood Exergame Kinect, VRb headset Supervised 60 3 12
Finn and McDonald [52] E-Prime Cognitive training game PC Supervised NR 2 4
Park and Park [53] CoTras Cognitive training game PC Supervised 30 3 10
Cavallo et al [54] Brainer Cognitive training game PC Supervised 30 3 12
Leung et al [55] BrainFitness Cognitive training game PC Unsupervised 60 3 13
Yang and Kwak [56] Brain-Care Cognitive training game PC Unsupervised 60 2 12
Tarnanas et al [57] Virtual Reality Museum Cognitive training game VR headset Supervised 90 2 21
Flak et al [58] Cogmed Cognitive training game PC Unsupervised 30-40 5 5
Herrera et al [59] NR Cognitive training game PC Supervised 60 2 12
Savulich et al [60] Game Show Cognitive training game Tablet Supervised 60 2 4
Boller et al [61] NR Cognitive training game PC Supervised 7-10 3 2
Karssemeijer et al [62] NR Exergame Stationary bicycle and screen Supervised 30-50 3 12
Hyer et al [63] Cogmed Cognitive training game PC Supervised and unsupervised 40 7 5-7

aNR: not reported.

bVR: virtual reality.