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. 2022 Aug 22;19(16):10438. doi: 10.3390/ijerph191610438

Table 2.

Differences between female and male gamers in socio-demographic variables, gaming platform, gaming disorder, motives for gaming, depression symptoms, loneliness, and self-control.

Variables Category Female
(N = 233)
Male
(N = 419)
χ2 p Cramer’s V
N Percent N Percent
Residence Small city 10 4.29 36 8.59 13.78 0.003 0.15
Medium city 34 14.59 61 14.56
Large city 135 57.94 267 63.72
Village 54 23.18 55 13.13
Marital status Single 97 41.63 130 31.03 11.88 0.018 0.14
In a relationship 71 30.47 127 30.31
Married 61 26.18 154 36.75
Divorced 4 1.72 5 1.19
Widowed 0 0.00 3 0.72
Gaming Platform Category Female
(N = 233)
Male
(N = 419)
χ2 p φ
N Percent N Percent
Desktop computer No 173 74.25 232 55.37 22.68 0.001 0.19
Yes 60 25.75 187 44.63
Laptop No 110 47.21 238 56.80 5.34 0.019 0.09
Yes 123 52.79 181 43.20
Tablet No 184 78.97 363 86.63 6.51 0.011 0.10
Yes 49 21.03 56 13.37
Stationary console No 177 75.97 176 42.00 69.56 0.001 0.33
Yes 56 24.03 243 58.00
Smartphone No 39 16.74 151 36.04 27.01 0.001 0.20
Yes 194 83.26 268 63.96
Portable console No 203 87.12 289 68.97 26.64 0.001 0.20
Yes 30 12.88 130 31.03
Variables Category Female
(N = 233)
Male
(N = 419)
z p η2
M SD M SD
Motives for gaming Social 1.76 1.01 1.98 1.07 −3.48 0.001 0.02
Escape 2.27 1.29 2.33 1.19 −1.34 0.179 0.01
Competition 2.24 1.22 2.58 1.22 −3.72 0.001 0.02
Coping 2.42 1.14 2.71 1.06 −3.40 0.001 0.02
Skill development 2.58 1.25 2.83 1.23 −2.47 0.014 0.01
Fantasy 2.14 1.26 2.37 1.24 −2.76 0.006 0.01
Recreation 3.68 1.19 4.07 0.99 −4.01 0.001 0.02
Gaming disorder 13.79 6.72 16.47 8.00 −5.50 0.001 0.05
Gaming hours per week 7.12 9.34 12.48 11.75 −8.42 0.001 0.11
Depressive symptoms 6.57 5.90 5.94 5.38 −0.89 0.374 0.01
Loneliness 30.46 9.12 29.74 9.26 −1.22 0.224 0.01
Self-control 3.34 0.73 3.25 0.68 −1.18 0.238 0.01

Note: φ (phi) assesses the effect sizes for tests of independence in 2 × 2 contingency tables; η2 (eta square) assesses the effect sizes for the Mann–Whitney two-sample tests.