| 2D | Two Dimensional |
| 3D | Three Dimensional |
| 4G | 4th Generation |
| 5G | 5th Generation |
| 6G | 6th Generation |
| AP | Access Point |
| API | Application Programing Interface |
| BS | Base Station |
| BVLoS | Beyond Visual Line of Sight |
| D2D | Device–To–Device |
| DTN | Delay Tolerant Networking |
| FAA | Federal Aviation Administration |
| GPS | Global Positioning System |
| HetNets | Heterogeneous Networks |
| HO | Handover |
| H–RRM | HO and Radio Resource Management |
| ICIC | Inter–Cell Interference Coordination |
| LC | Loaded Cells |
| LoS | Line of Sight |
| UDCUN | Ultra–Dense Cloud–UAV Network |
| UDN | Ultra–Dense Networks |
| UE | User Equipment |
| UL | Uplink |
| UxNB | UAV–Mounted Bs |
| LTE | Long Term Evolution |
| LWA | Leaky–Wave Antenna |
| mcMTC | Mission–Critical Machine–Type Communication |
| MIMO | Multiple Input Multiple Output |
| mm–wave | Millimeter Waves |
| OTT | Over–The–Top |
| Pf | False Ho Initiation Probability |
| Ps | Seamless Ho Success Probability |
| QoS | Quality of Service |
| RLF | Radio Link Failure |
| eNB | evolved Node BS |
| UAV | Unmanned Aerial Vehicle |
| RSS | Received Signal Strength |
| SDN | Software–Defined Networking |
| SINR | Signal–To–Interference–Plus–Noise Ratio |
| SWAP | Size, Weight, And Power |
| THz | Terahertz |
| TCP/IP | Transmission Control Protocol/Internet Protocol |
| FANET | Flying Ad–Hoc Network |
| VR | Virtual Reality |
| WLAN | Wireless Local Area Network |
| RWP | Random Waypoint |
| WWAN | Wireless Wide Area Network |
| RW | Random Walk |