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. 2022 Aug 10;29(8):932–941. doi: 10.1089/cmb.2021.0606
Algorithm 3: 2D-to-3D framework for object localization
Input: Projections {Proj(V,θ)|θΘ}, threshold T
Initialization: U3D=zeros(L,W,H)
Procedure Backward projection
  for each θΘ do
   U2D(θ)=fasterRCNN(Proj(V,θ));
   U3D=U3D+BP(U2D(θ))
  end
U3D=1(U3D>T);
 Compute the set of object bounding boxes {v} from U3D;
return {v}