Table 2.
Linear regression analysis on the relationship between self-esteem and self-identity of secondary vocational students on video game addictive behavior (n = 720).
| IV | Model 1 (DV: POGU) | Model 2 (DV: self–esteem) | Model 3 (DV: POGU) | |||
|---|---|---|---|---|---|---|
| β | t | β | t | β | t | |
| Gender | −0.215 | −6.258*** | −0.084 | −2.939** | −0.226 | −6.546*** |
| Grade | 0.035 | 1.025 | 0.024 | 0.850 | 0.038 | 1.116 |
| FT | 0.041 | 1.185 | −0.080 | −2.792** | 0.031 | 0.901 |
| OCRN | −0.015 | −0.419 | 0.009 | 0.312 | −0.013 | −0.389 |
| SI | −0.346 | 10.123*** | 0.639 | 22.480*** | −0.268 | −6.028*** |
| SE | −0.122 | −2.723** | ||||
| VIF | 1.000 | 1.000 | 1.711 | |||
| D–W | 2.081 | 2.123 | 2.097 | |||
| R2 | 0.174 | 0.430 | 0.183 | |||
| F | 30.101 | 107.668 | 26.545 | |||
IV, independent variable; DV, dependent variable; POGU, pathological online game use; FT, family type; OCON, only child or not; SI, self-identity; SE, self-esteem.
**p < 0.01,***p < 0.001.