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. 2022 Aug 15;13:937841. doi: 10.3389/fpsyt.2022.937841

Table 2.

Linear regression analysis on the relationship between self-esteem and self-identity of secondary vocational students on video game addictive behavior (n = 720).

IV Model 1 (DV: POGU) Model 2 (DV: self–esteem) Model 3 (DV: POGU)
β t β t β t
Gender −0.215 −6.258*** −0.084 −2.939** −0.226 −6.546***
Grade 0.035 1.025 0.024 0.850 0.038 1.116
FT 0.041 1.185 −0.080 −2.792** 0.031 0.901
OCRN −0.015 −0.419 0.009 0.312 −0.013 −0.389
SI −0.346 10.123*** 0.639 22.480*** −0.268 −6.028***
SE −0.122 −2.723**
VIF 1.000 1.000 1.711
D–W 2.081 2.123 2.097
R2 0.174 0.430 0.183
F 30.101 107.668 26.545

IV, independent variable; DV, dependent variable; POGU, pathological online game use; FT, family type; OCON, only child or not; SI, self-identity; SE, self-esteem.

**p < 0.01,***p < 0.001.