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. 2022 Aug 19;9(3):e31991. doi: 10.2196/31991

Table 4.

Summary of parents’ input, showing key themes about gamification elements (N=21).

Main themes and related key concepts Participants, n (%)
1. Parents of children with NDDsa were familiar with gamification

Participants had previous experience with gamification elements 21 (100)

Gamification elements are beneficial or moderately effective 12 (57)
2. Specific gamification elements should be incorporated into a chatbot for NDDs

Goal setting is an important feature for the chatbot 19 (90)

A goal template that can be personalized is needed 15 (71)

Reminder frequency needs to be adjustable by users 21 (100)

Unlockable content (eg, resources) is deterring or off-putting 13 (62)
3. The inclusion of social networking is favored and the topic of medical fact-checking is controversial

Social networks increase social support for parents 15 (71)

Social networks connect parents with similar experience 16 (76)

Social networks help parents to share good resources 21 (100)

Social networks should be implemented 17 (81)

Moderators are needed for social networks 14 (67)

Medical misinformation can be displayed on social networks 11 (52)

Medical misinformation should be filtered on social networks 9 (43)

Parents should have control over their representation on social networks  21 (100)

aNDDs: neurodevelopmental disorders.