Table 4.
Main themes and related key concepts | Participants, n (%) | |
1. Parents of children with NDDsa were familiar with gamification | ||
|
Participants had previous experience with gamification elements | 21 (100) |
|
Gamification elements are beneficial or moderately effective | 12 (57) |
2. Specific gamification elements should be incorporated into a chatbot for NDDs | ||
|
Goal setting is an important feature for the chatbot | 19 (90) |
|
A goal template that can be personalized is needed | 15 (71) |
|
Reminder frequency needs to be adjustable by users | 21 (100) |
|
Unlockable content (eg, resources) is deterring or off-putting | 13 (62) |
3. The inclusion of social networking is favored and the topic of medical fact-checking is controversial | ||
|
Social networks increase social support for parents | 15 (71) |
|
Social networks connect parents with similar experience | 16 (76) |
|
Social networks help parents to share good resources | 21 (100) |
|
Social networks should be implemented | 17 (81) |
|
Moderators are needed for social networks | 14 (67) |
|
Medical misinformation can be displayed on social networks | 11 (52) |
|
Medical misinformation should be filtered on social networks | 9 (43) |
|
Parents should have control over their representation on social networks | 21 (100) |
aNDDs: neurodevelopmental disorders.