TABLE 1.
Direct instruction | PBL | Design thinking | Makers education | PBP | |
Connotation | A teacher-centered pedagogy in which the teacher gives lectures or demonstrates exercises and presents the information in clear steps, then students follow the instructions to reinforce their knowledge and skills. | A general learner-centered pedagogy that organizes learning around projects and focuses on facilitating inquiry, problem-solving, and investigation around challenging problems | A pedagogy for meaningful and effective design through hands-on activities helps to build empathy, foster action, encourage ideas, and promote positive problem-solving | A pedagogy for generating a creative idea and materializing it by making, tinkering, and emphasizing the construction, modification, and/or reuse of material objects applicable to craft techniques or digital technologies. | A pedagogy that focuses on product design and development to solve real-world problems and discover the market value, using products as a vehicle to promote creativity and innovative thinking |
Features | 1. An explicit step-by-step strategy. 2. Development of mastery at each step in the process. 3. Strategy (or process) corrections for student errors. 4. Use adequate examples. 5. Teachers provide feedback and guidance. |
1. Driving Questions 2. Situated Inquiry 3.Collaborations 4. Using Technology Tools To Support Learning 5. Creation Of Artifacts |
1. User-centered, empathy-driven approach designed to create solutions 2. Based on a human-centered experience 3. Guided prototyping through a “test-and-learn” cycle |
1. Advanced technical equipment support system 2. Open source, free, and sharing maker culture 3. Quasi-real situation learning mode |
1. Emphasizing tangible products as the project outcome and as a carrier to promote students’ creativity and innovative thinking 2. Motivate students with phenomena for problem identification and solving 3. Emphasize iteration and value assessment |
Steps | Breaking instructional tasks into small steps through explicit teacher-led instruction | Four processes: planning, designing, producing, and revising | Five stages of action: empathy, definition, conceptualization, prototyping, and testing | Four fundamental phases: preparation, experimentation, prototyping, and integration feedback | 7P: phenomenon, problem, plan, prototype, product, presentation, price |