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. 2022 Aug 29;9:906424. doi: 10.3389/frobt.2022.906424

FIGURE 1.

FIGURE 1

Application scenario of our immersive VR environment. (A) The patients are immersed in a VR environment by means of a head-mounted display (HMD, Oculus Quest 2, Facebook Reality Labs). In this environment, they can see different objects with which they can interact. The inset shows the scene as experienced by the patient on the HMD display. (B) The program running on the HMD wirelessly communicates with a client app running on a PC that allows to monitor remotely and in real-time the patients’ behavior, set their rehabilitation routines and vocally interact with them.