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. 2022 Sep 3;16:100453. doi: 10.1016/j.abrep.2022.100453

Table 2.

Factor loadings and Communalities of the Final Two-factor Solution.

Items Time spent regarding loot box usage Consumption Communalities
I frequently play games longer than I intend to, so I can earn Loot Boxes 0.80 −0.03 0.60
I will play for long periods of time to earn Loot Boxes 0.91 −0.05 0.78
Receiving items from Loot Boxes is a primary reason why I play video games 0.85 0.06 0.79
I buy Loot Boxes with the hope of receiving valuable items to sell 0.07 0.81 0.73
I have put off other activities, work, or chores to be able to earn or buy more Loot Boxes 0.74 0.06 0.60
I have bought more Loot Boxes after failing to receive valuable items −0.03 0.90 0.77
The thrill of opening Loot Boxes has encouraged me to buy more −0.02 0.86 0.72