Table 2.
Factor loadings and Communalities of the Final Two-factor Solution.
| Items | Time spent regarding loot box usage | Consumption | Communalities |
|---|---|---|---|
| I frequently play games longer than I intend to, so I can earn Loot Boxes | 0.80 | −0.03 | 0.60 |
| I will play for long periods of time to earn Loot Boxes | 0.91 | −0.05 | 0.78 |
| Receiving items from Loot Boxes is a primary reason why I play video games | 0.85 | 0.06 | 0.79 |
| I buy Loot Boxes with the hope of receiving valuable items to sell | 0.07 | 0.81 | 0.73 |
| I have put off other activities, work, or chores to be able to earn or buy more Loot Boxes | 0.74 | 0.06 | 0.60 |
| I have bought more Loot Boxes after failing to receive valuable items | −0.03 | 0.90 | 0.77 |
| The thrill of opening Loot Boxes has encouraged me to buy more | −0.02 | 0.86 | 0.72 |