Table 2.
Ratings for adherence to intrusive memory diary, general impact of intrusive memories, and use of the gameplay intervention in daily life (N=3).
Ratings and participant | Session 1 | Session 2 | Session 3 | Session 4 | Session 5 | Session 6 | 1-month follow-up | 3-month follow-up | |||||||||
Diary accuracya | |||||||||||||||||
|
Pb3 | 8 | 7 | 8 | 7 | 8 | 7 | 7 | 7 | ||||||||
|
P4 | 9 | 8 | 7 | 9 | 8 | —c | 8 | 10 | ||||||||
|
P5 | 8 | 9 | 8 | 8 | 8 | 8 | 7 | 9 | ||||||||
Intrusions’ vividnessd | |||||||||||||||||
|
P3 | 8 | 8 | 7 | 8 | 7 | 6 | 6 | 7 | ||||||||
|
P4 | 7 | 6 | 5 | 7 | 4 | — | 5 | 0 | ||||||||
|
P5 | 7 | 8 | 7 | 7 | 7 | 6 | 6 | 5 | ||||||||
Intrusions’ distresse | |||||||||||||||||
|
P3 | 7 | 9 | 7 | 7 | 7 | 6 | 6 | 4 | ||||||||
|
P4 | 6 | 5 | 4 | 4 | 2 | — | 1 | 0 | ||||||||
|
P5 | 8 | 8 | 7 | 7 | 7 | 6 | 5 | 3 | ||||||||
Intervention use in daily lifef | |||||||||||||||||
|
P3 | — | 3 | 3 | 1 | 4 | 3 | 1 | 1 | ||||||||
|
P4 | — | 3 | 2 | 7 | 0 | — | 0 | 0 | ||||||||
|
P5 | — | 7 | 7 | 6 | 8 | 8 | 6 | 2 |
aHow accurately did you complete the diary? 0=not at all; 10=very accurately.
bP: participant.
cMissing data.
dDuring the last week, how vivid was your intrusive memory? 0=not at all; 10=very vivid.
eDuring the last week, how distressing were your intrusive memories? 0=not at all; 10=very distressing.
fHow often did you manage to play Tetris after you experienced an intrusive memory? 0=never; 10=every time.