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. 2022 Sep 8;4:952779. doi: 10.3389/fspor.2022.952779

Table 2.

Characteristics and outcomes of included experimental studies.

Study details Subjects Methodological details Outcomes
Study Publication Type Sport level Sex Group n Age (years) Age from PHV (years) Agility test Stimuli ATa and RTb separated Treatment Main findings
(79)
Journal article
Athletics, basketball, handball, soccer, table tennis
Competitive
mx IG = 11
CG = 11
13.8 ± 1.7 for entire sample Not assessed Y-shaped
Human
No
12 weeks BATAK Pro™ training, twice a week The BATAK Pro™ training program did not elicit statistically significant changes in agility performance.
(56)
Journal article
Soccer
Second division
m IG = 24 17.8 ± 0.7 Not assessed SpeedCourt
Generic
No
7 weeks SpeedCourt training, once a week Significant differences between pre and post measurements were observed in AT left and AT right (p < 0.001, η2 = 0.54, d = 0.86; p <0.001, η2 = 0.73, d = 1.22, respectively).
(57)
Journal article
Soccer
Second division
m n = 19
IG = ?
CG = ?
14 ± 0.6 for entire sample Not assessed SpeedCourt
Generic
No
3 weeks repeated multi-directional sprint training (IG) or repeated shuttle sprints (CG), twice a week IG improved agility performance compared to pre-test values (p <0.01, g = 1.03) and compared to CG (p = 0.01, g = 1.29).
(58)
Journal article
Soccer
First division
m IG1 = 11
IG2 = 11
CG = 10
14.5 ± 0.9 for entire sample Not assessed Y-shape, with and without ball dribbling
Human
No
Agility (IG1) or CODS (IG2) training for 6 weeks, twice a week A significant group effect was observed for AT with and without the ball (F = 10.35, p <0.01, η2 = large; F = 15.86, p <0.01, η2 = large, respectively). Group differences in post-test values of AT with (p <0.05) and without ball (p <0.05) were evident in IG1. Improvements of AT with and without ball were higher in IG1 than in IG2 (−7.73 ± 2.66%, d = 2.99; −9.37 ± 3.93%, d = 2.28 vs. −5.00 ± 1.26%, d = 1.03; −4.59 ± 3.43%, d = 1.09, respectively).
(53)
Journal article
Soccer
First division
m IG1 = 12
IG2 = 12
CG = 12
14.2 ± 0.9 for entire sample ? Y-shape, with and without ball dribbling
Human
No
SSG (IG1) or CODS (IG2) training for 6 weeks, 3 times per week Significant main effects for time and groups were evident for AT with and without ball. Significantly higher improvements in AT with ball were found in IG1 compared with IG2 (p ≤ 0.05) and CG (p <0.01).
(62)
Journal article
Soccer
Highly trained
m IG1 = 18
IG2 = 16
13.2 ± 1.2
13.4 ± 0.8
Not assessed Y-shape
Generic
No
6 weeks flywheel eccentric overload training (IG1) or reactive strength training (IG2), twice a week Significant differences over time and an interaction effect were observed in AT [F(1, 40) = 42.88, p <0.001, η2 = 0.52; F(1, 40) = 8.0, p <0.01, η2 = 0.17, respectively].
Study Publication Type Sport level Sex Group n Age (years) Age from PHV (years) Agility test Stimuli ATa and RTb separated Treatment Main findings
(63)
Journal article
Rugby union
?
m IG1 = 10
IG2 = 10
CG = 10
14.6 ± 1.09 for entire sample Not assessed 1 vs. 1 agility test
Human
Yes
Watching training videos with implicit (IG1) or explicit (IG2) information, single training session A significant time effect was observed in RT [F(1, 25) = 7.40, p =0.012]. No interaction effect was evident. Post-hoc comparisons revealed significant differences in RT from pre to post in IG1 and IG2 [F(1, 25) = 5.27, p =0.030; F(1, 25) = 4.30, p = 0.049, respectively] but not in CG (p > 0.05).
(74)
Journal article
Badminton
?
mx IG = 10 Junior high school Not assessed Visual reaction system for badminton
Generic
Yes
3 weeks of footwork drills, 3 times per week Visual reaction time but not AT significantly improved after 9 sessions of footwork drills (t = 4.09, p <0.05; t = 1.71, p > 0.05, respectively).
(55)
Journal article
Soccer
Highest youth division
m IG = 18
CG = 16
14.4 ± 0.4
14.4 ± 0.5
Not assessed Y-shaped
Human
No
6 weeks of video-based training, twice per week A significant main effect of time and a time × group interaction for AT was observed [F(1, 32) = 12.1, p <0.001; F(1, 32) = 4.4, p <0.05, respectively]. IG improved significantly in AT (p = 0.001) but not in the CG (p > 0.05).
(50)
Journal article
Soccer
Second division
f IG1 = 9
IG2 = 10
19.0 ± 0.5
19.6 ± 0.5
Not assessed Modified 20-m shuttle run
Video
No
5 weeks of resistance training on an unstable (IG1) or stable surface (IG2), 3 times per week A significant main effect for time was found for AT (p <0.001). Both groups performed post-training significantly faster in the agility test (p <0.001).
(49)
Journal article
Rugby league football
High development level
m IG = 8
CG = 7
18–19 for entire sample Not assessed Y-shape
Video
Yes
3 weeks of agility drills with concurrent video training, twice per week Agility performance and perception and response time was significantly improved in the IG (p <0.05) but not in the CG.
(60)
Journal article
Soccer
Sub-elite
? IG = 20
CG = 15
10.5 ± 0.3
10.7 ± 0.2
−2.58 ± 0.2
−2.48 ± 0.1
Y-shape
Human
No
SAQ training for 12 weeks, twice per week An interaction effect was evident in AT [F(1, 33) = 4.74, p <0.05, η2 = 0.12]. Improvements in agility performance were higher in IG compared to the CG (ES = 0.8, ES = 0.2, respectively).
(54)
Journal article
Australian rules football
Highest junior competition
m IG1 = 13
IG2 = 12
17.5 ± 0.8
17.3 ± 0.5
Not assessed Y-shape
Video
Yes
11 sessions of SSG (IG1) or CODS (IG2) training within a 7-week period Group × time interactions were observed for AT (p <0.05) and RT (p <0.01). AT and RT were significantly improved after the training period in IG1 but not in IG2 (p <0.01, d = 0.93; p <0.001, d = 2.32; p > 0.05, d = 0; p > 0.05, d = 0.16, respectively).
Study Publication Type Sport level Sex Group n Age (years) Age from PHV (years) Agility test Stimuli ATa and RTb separated Treatment Main findings
(70)
Journal article
Soccer
Elite
m IG = 10
CG = 10
17.7 ± 0.4
16.8 ± 0.7
Not assessed 180° turn agility test
Generic
Yes
6 weeks of neuromuscular training, twice per week A significant group × time interaction was evident for agility movement time (p <0.05, d = 0.33). Post hoc tests revealed significant improvements in IG (p <0.05, d = 0.97) but not in CG (p > 0.05).

AT, agility time; CG, control group; CODS, change-of-direction speed; ES, effect size; f, female; IG, intervention group; m, male; mx, mixed group of both sexes; PHV, peak height velocity; RT, response time; SAQ, speed, agility, and quickness; SSG, small-sided games; ?, information not provided.

a

Time to fully complete the agility test.

b

Timeframe from the onset of the stimulus until the initiation of the response movement.