Table 6.
Sickness, usability, and post gaming experience in the experimental group.
| EG (n = 13) |
|||
|---|---|---|---|
| Intermediate | Post | ||
| Simulator Sickness Questionnaire | No symptoms | No symptoms | |
| System Usability Scale | 76.73 ± 10.77 | 73.96 ± 16.77 | |
| Game Experience Questionnaire (post game module) |
PE (0–4) | 2.77 ± 0.68 | 2.87 ± 0.86 |
| NE (0–4) | 0.15 ± 0.29 | 0.22 ± 0.21 | |
| T (0–4) | 0.35 ± 0.37 | 0.37 ± 0.43 | |
| RR (0–4) | 0.33 ± 0.45 | 0.19 ± 0.33 | |
0–4: Not at all to Extremely; EG: Experimental group; PE: Positive experience; NE: Negative experience; RR: Returning to reality; T: Tiredness.