Table 2.
Study | Serious game name | Serious game type | Serious game genre | Platform | Supervision | Duration (minutes) | Frequency (times per week) | Period (weeks) |
Finn and McDonald [31] | E-Prime | Cognitive training game | Designed | PC | Supervised | NRa | 2 | 4 |
Robert et al [32] | MeMo | Cognitive training game | Designed | PC and tablet | Unsupervised | 30 | 4 | 12 |
Savulich et al [33] | Game Show | Cognitive training game | Designed | Tablet | Supervised | 60 | 2 | 4 |
Valdes et al [34] | SOPT | Cognitive training game | Designed | PC | Supervised | 60 | 2 | 5 |
Yang and Kwak [35] | Brain-Care | Cognitive training game | Designed | PC | Unsupervised | 60 | 2 | 12 |
Thapa et al [36] | Juice Making, Crow Shooting, Love House, and Fireworks | Cognitive training game | Designed | VRb headset and hand controllers | Supervised | 100 | 3 | 8 |
Tarnanas et al [37] | Virtual Reality Museum | Cognitive training game | Designed | VR headset | Supervised | 90 | 2 | 21 |
Fiatarone Singh et al [38] | COGPACK | Cognitive training game | Designed | PC | Supervised | 75 | 2 | 25 |
Amjad et al [39] | Body and Brain Exercises | Cognitive training game | Purpose-shifted | Xbox console and Kinect | Supervised | 25 to 30 | 5 | 6 |
Wiloth et al [40] | Physiomat | Exergame | Designed | Balance broad and screen | Supervised | 90 | 2 | 10 |
Van Santen et al [41] | NR | Exergame | Designed | Stationary bicycle and screen | Unsupervised | NR | 5 | 25 |
Karssemeijer et al [42] | NR | Exergame | Purpose-shifted | Stationary bicycle and screen | Supervised | 30 to 50 | 3 | 12 |
Liao et al [43] | Tano and LongGood | Exergame | Designed | Kinect and VR headset | Supervised | 60 | 3 | 12 |
Flak et al [44] | Cogmed | Cognitive training game | Designed | PC | Unsupervised | 30 to 40 | 5 | 5 |
Hyer et al [45] | Cogmed | Cognitive training game | Designed | PC | Both | 40 | 7 | 5 to 7 |
Park and Park [46] | CoTras | Cognitive training game | Designed | PC | Supervised | 30 | 3 | 10 |
aNR: not reported.
bVR: virtual reality.