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. 2022 Sep 16;13:911057. doi: 10.3389/fpsyg.2022.911057

Table 8.

24 relevant publications that we identified in the second SLR.

References Title Tool name Type of tool Age of participants Number of participants
Jurado et al. (2020) Social steam learning at an early age with robotic platforms: A case study in four schools in Spain KIBO Physical 4–6 65
Bers (2019) Coding as another language: a pedagogical approach for teaching computer science in early childhood KIBO, Scratch Jr Physical, virtual 4–7 at least 9
Sullivan and Bers (2019) Investigating the use of robotics to increase girls' interest in engineering during early elementary school KIBO Physical 5–7 105
Bers et al. (2019) Coding as a playground: Promoting positive learning experiences in childhood classrooms KIBO Physical 3–5 172
Sullivan and Bers (2018) Dancing robots: integrating art, music, and robotics in Singapore's early childhood centers KIBO Physical 3–6 98
Sullivan et al. (2017) Imagining, playing, and coding with kibo: Using robotics to foster computational thinking in young children KIBO Physical 3–7 322
Pugnali et al. (2017) THE impact of user interface on young children's computational thinking KIBO, Scratch Jr Physical, virtual 4–7 28
Elkin et al. (2016) Programming with the KIBO Robotics Kit in Preschool Classrooms KIBO Physical 3–5 64
Sullivan and Bers (2016b) Robotics in the early childhood classroom: learning outcomes from an 8–week robotics curriculum in pre–kindergarten through second grade KIWI Physical 4–7 60
Sullivan and Bers (2016a) Girls, boys, and bots: Gender differences in young children's performance on robotics and programming tasks KIWI, BOTS Physical, virtual 4–7 45
Strawhacker and Bers (2015) “I want my robot to look for food”: Comparing Kindergartner's programming comprehension using tangible, graphic, and hybrid user interfaces CHERP Hybrid 5–6 35
Kazakoff and Bers (2014) Put your robot in, put your robot out: Sequencing through programming robots in early childhood CHERP Hybrid 4–6 34
Arfé et al. (2020) The effects of coding on children's planning and inhibition skills Code.org Virtual 5–6 179
Çiftci and Bildiren (2020) The effect of coding courses on the cognitive abilities and problem–solving skills of preschool children Code.org Virtual 4–5 28
Pila et al. (2019) Learning to code via tablet applications: An evaluation of Daisy the Dinosaur and Kodable as learning tools for young children Kodable, Daisy the Dinosaur Virtual 4–6 28
Jung et al. (2019) TurtleTalk: An educational programming game for children with voice user interface Move the turtle Virtual 6–9 8
Strawhacker and Bers (2019) What they learn when they learn coding: investigating cognitive domains and computer programming knowledge in young children ScratchJr Virtual 5–8 57
Pinto and Osório (2019) Learn to program in preschool: Analysis with the participation scale [Aprender a programar en educación infantil: Análisis con la escala de participación] ScratchJr Virtual 3–6 71
Strawhacker et al. (2018) Teaching tools, teachers' rules: exploring the impact of teaching styles on young children's programming knowledge in ScratchJr ScratchJr Virtual 5–7 222
Rose et al. (2017) An exploration of the role of visual programming tools in the development of young children's computational thinking Game with ScratchJr– and Lightbot–like programming interface Virtual 6–7 40
Portelance et al. (2016) Constructing the ScratchJr programming language in the early childhood classroom ScratchJr Virtual 5–7 62
Papadakis et al. (2016) Developing fundamental programming concepts and computational thinking with ScratchJr in preschool education: A case study ScratchJr Virtual 4–6 43
Hu et al. (2015) Strawbies: Explorations in tangible programming Strawbies Hybrid 4–10 No info
Wang et al. (2014) A tangible programming tool for children to cultivate computational thinking T–maze Hybrid 5–9 20