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. 2022 Oct 5;9(10):220335. doi: 10.1098/rsos.220335

Table 1.

Treatment conditions. (The table shows the costs low- and high-quality signallers have to pay (in HUF) for using low-intensity or high-intensity signals (cLL for low-intensity signal, cLH for high-intensity signal for a low-quality signaller, cHL for low-intensity signal, cHH for high-intensity signal for a high-quality signaller). Costs are indicated with positive numbers. Negative numbers indicate negative costs (i.e. positive rewards for choosing the given signal). First, treatments differed in whether the use of the high-intensity signal is costly, cost-free, or profitable for high-quality signallers. Second, treatments also differed in whether there was no trade-off between sending the low-intensity and high-intensity signal (cLH−cLL = cHH−cHL = 0), there was a fixed trade-off between the two signals (cLH−cLL = cHH−cHL = 1500), or the trade-off between the two signals was condition-dependent (cLH−cLL = 1500; cHH−cHL = 200).)

treatment no. trade-off low-quality signaller
high-quality signaller
expectation by the Handicap Principle expectation by game theoretical models
low-intensity signal high-intensity signal low-intensity signal high-intensity signal
cLL cLH cHL cHH
1. no 0 0 −100 −100 dishonest dishonest
2. yes 0 1500 −1600 −100 dishonest dishonest
3. condition-dep. 0 1500 −300 −100 dishonest honest
4. no 0 0 0 0 dishonest dishonest
5. yes 0 1500 −1500 0 dishonest dishonest
6. condition-dep. 0 1500 −200 0 dishonest honest
7. no 0 0 100 100 honest dishonest
8. yes 0 1500 −1400 100 honest dishonest
9. condition-dep. 0 1500 −100 100 honest honest