Table 4.
Experimental results for Google Play application review data.
| Method | Principle | Sentiment correct classification rates (normalized) | ||
|---|---|---|---|---|
| Negative sentiment | Positive sentiment | Overall | ||
| Logistic regression | TFIDF | 0.88 | 0.90 | 0.89 |
| Cost sensitive logistic regression | TFIDF | 0.89 | 0.89 | 0.89 |
| Support vector machine | TFIDF | 0.91 | 0.91 | 0.91 |
| Naive Bayes | TFIDF | 0.85 | 0.91 | 0.88 |
| Logistic regression | Count vect | 0.89 | 0.92 | 0.91 |
| Cost sensitive logistic regression | Count vect | 0.90 | 0.91 | 0.91 |
| Support vector machine | Count vect | 0.89 | 0.92 | 0.91 |
| Naive Bayes | Count vect | 0.86 | 0.90 | 0.88 |
| Vanilla LSTM | Deep learning | 0.90 | 0.84 | 0.87 |
| Stacked LSTM | Deep learning | 0.85 | 0.88 | 0.87 |
| Bi-directional LSTM | Deep learning | 0.89 | 0.92 | 0.91 |
| GRU | Deep learning | 0.87 | 0.91 | 0.89 |
| Stacked GRU | Deep learning | 0.92 | 0.85 | 0.88 |
| CNN-LSTM | Deep learning | 0.83 | 0.95 | 0.89 |
| GRU-CNN | Deep learning | 0.86 | 0.92 | 0.89 |
| Proposed ensemble fuzzy method | Ensemble | 0.91 | 0.93 | 0.92 |