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. 2022 Sep 27;13:1009129. doi: 10.3389/fpsyg.2022.1009129

Table 6.

Means, standard deviations, and correlations among LB use, video gaming frequency, problem video gaming, gambling frequency, and problem gambling, in Study 2.

Variables 1 2 3 4 5
1. LB use
2. Video gaming frequency 0.44***
3. Problem video gaming 0.38*** 0.49***
4. Gambling frequency 0.23*** 0.35*** 0.30***
5. Problem gambling 0.15*** 0.29*** 0.45*** 0.47***
M 1.16 5.25 3.21 2.20 0.98
SD 1.09 4.44 3.36 2.97 2.16

LB, Loot Box.

***

p < 0.001.