Table 2.
None | 221 (40.7%) |
Augmented or virtual reality (AR/VR; e.g., Surgical Theater, HoloLens, etc.) | 54 (9.9%) |
Virtual reality (VR)-based simulators (e.g., Dextroscope, Neurotouch, etc.) | 26 (4.8%) |
Spinal model-based simulators (e.g., Realspine, etc.) | 41 (7.6%) |
Cranial model-based simulators (e.g., Brainbox, etc.) | 53 (9.8%) |
Cadaver training | 150 (27.6%) |
Others∗ | 32 (5.9%) |
Total: | N=543 (100%) |