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. 2022 Oct 15;9(1):34. doi: 10.1186/s40691-022-00312-w

Table 2.

Indirect effects of touch simulation on VR store satisfaction

Path Effect BootSE 95% Confidence interval
LLCIa ULCIb
Total 0.307 0.092 0.127 0.495
Indirect path 1 0.278 0.078 0.131 0.439
Indirect path 2 − 0.021 0.041 − 0.125 0.038
Indirect path 3 0.050 0.036 0.003 0.142

Indirect path 1: Touch simulation→VR shopping self-efficacy →VR store satisfaction

Indirect path 2: Touch simulation →VR shopping pleasure →VR store satisfaction

Indirect path 3: Touch simulation →VR shopping self-efficacy →Pleasure VR store satisfaction

aLLCI: lower limit confidence interval

bULCI: upper limit confidence interval