Table 4.
Character relatability | % Participants |
| |
How much was Max like you? | |
Not at all like me | 16% |
Somewhat like me | 74% |
Very much like me | 10% |
There are characters in the game that I can relate to? | |
Somewhat disagree | 16% |
Neither agree nor disagree | 5% |
Somewhat agree | 68% |
Strongly agree | 11% |
| |
User engagement | Mean (SD) |
| |
Satisfaction subscale | 3.64 (.94) |
I continued to play the game out of curiosity | 3.89 (.68) |
I felt interested in game | 4.05 (.71) |
The content of the game incited my curiosity | 3.79 (.79) |
The gaming experience was rewarding | 3.42 (1.07) |
Playing the game was worthwhile | 3.58 (1.07) |
I would recommend this game to my friends and family | 3.37 (1.12) |
The gaming experience was fun | 3.37 (.96) |
SD = standard deviation.