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. Author manuscript; available in PMC: 2022 Oct 17.
Published in final edited form as: J Adolesc Health. 2020 Aug;67(2 Suppl):S34–S44. doi: 10.1016/j.jadohealth.2020.04.022

Table 4.

Percentages, means, and standard deviations for INSPIRE engagement questions for adolescents participating in three pilot tests (N = 19)

Character relatability % Participants

How much was Max like you?
 Not at all like me 16%
 Somewhat like me 74%
 Very much like me 10%
There are characters in the game that I can relate to?
 Somewhat disagree 16%
 Neither agree nor disagree 5%
 Somewhat agree 68%
 Strongly agree 11%

User engagement Mean (SD)

Satisfaction subscale 3.64 (.94)
 I continued to play the game out of curiosity 3.89 (.68)
 I felt interested in game 4.05 (.71)
 The content of the game incited my curiosity 3.79 (.79)
 The gaming experience was rewarding 3.42 (1.07)
 Playing the game was worthwhile 3.58 (1.07)
 I would recommend this game to my friends and family 3.37 (1.12)
 The gaming experience was fun 3.37 (.96)

SD = standard deviation.