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. 2022 Oct 25;10(4):e35000. doi: 10.2196/35000

Table 1.

Classification of the level of immersion in virtual reality (VR) systems [18-21], the types of head-mounted displays, and the VR content.

Variable Definition Hardware/examples
Immersion


High (immersive VRa) The user is immersed within a 3D content. HMDsb

Medium (semi-immersive VR) Rooms within which computer-generated environments are projected onto the walls. C-Automatic Virtual Environment (CAVE)

Low (desktop VR) Computer-generated environments made in 3D but which are shown on 2D displays. PC, television, mobile phone, or tablet screen
Types of HMDs


PC-based Requires a connection between an HMD and a computer with advanced computational and graphics capabilities. Oculus Rift S and HTC Vive

Console-based Needs a connection between an HMD and a specific game console. PlayStation VR

Mobile Involves the integration of VR systems on mobile devices thanks to specific HMDs. Samsung Gear VR and low-cost HMDs compatible with mobile phones, such as Google Cardboard

Standalone (all-in-one) They do not need other technologies to work. Meta Quest II, HTC Vive Focus, and Pico Interactive Neo
Content


Virtual environments Simulation on a computer of 3D environments, which can be explored in real-time and in which the user can interact with objects contained within it [59]. They are created through specific software such as Unreal or Unity. N/Ac

360° videos and photos Images or videos of real or digital environments presented in a spherical version. They provide a spherical view with multiple viewing angles and perspectives. The contents are omnidirectional and can either be computer generated or captured from the real world [60]. YouTube VR and Google Earth VR

Embodied virtual agents Graphical representations of the individuals controlled by the computer itself using an artificial intelligence program [61]. N/A

VR video games Video games played through HMDs in which the player can interact with virtual content not only through a joypad or a keyboard, but also using head rotation, eye movements, or specially designed controllers that respond to the position and movements of the player in a defined space [62]. They include the following:
- Commercial off-the-shelf video games that are “games that one can purchase on the high street” [63], or rather purchasable in online or physical stores
- Custom-made games, often defined in the literature as “serious games” [64], that are games created ad hoc by researchers to educate, train, or change behavior
Beat Saber, Half-Life: Alyx, Superhot VR, and Fruit Ninja VR

Social VR platforms 3D virtual spaces where multiple geographically remote users can interact with one another through VR HMDs [65,66]. At present, several online VR applications with a social component exist. AltspaceVR, Horizon Worlds, VRChat, and VRzone

aVR: virtual reality.

bHMD: head-mounted display.

cN/A: not applicable.