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. 2022 Oct 25;10(4):e35000. doi: 10.2196/35000

Table 4.

Virtual reality characteristics.

Characteristic References Value (N=31), n (%)
Immersion


High [49,68-71,73,77,80-82,84,85,90,91,93,95,96,99,100] 19 (61)

Medium N/Aa 0 (0)

Low [48,75,78,79,83,92,101,102,104] 9 (29)

Both high and low [72,74,76] 3 (10)
Type of HMDb


PC-based [68,70,73,76,82,85,90,93] 8 (36)

Console-based



Mobile [72,74,84] 3 (14)


Standalone [49,69,71,77,80,81,91,95,99] 9 (41)

Unspecified [96,100] 2 (9)
Content


Virtual environments [68,69,73,75-77,82,83] 8 (26)

360° videos or photos [71,72,74,80,81,84,91,92,95,96,102] 11 (35)

Embodied virtual agents [48,78,99,101,104] 5 (16)

VRc video games [79,90] 2 (6)

Hybrid [49,70,93,100] 4 (13)

Unspecified [85] 1 (3)
User mode


Single user [48,49,68-81,84,85,90-93,95,96,99-102,104] 29 (93)

Multiuser [82,83] 2 (7)
Site of use


Face-to-face [49,68,70,71,73,76-78,80-82,84,85,90,92,93,96,99,100] 19 (61)

Remotely [48,69,74,79,83,91,95,101,102,104] 10 (32)

Both [72] 1 (3)

Unspecified [75] 1 (3)
Time of use (in total)


<10 minutes [80,81,91-93,99] 6 (19)

11-60 minutes [71,73,76-79,90,95,101] 9 (29)

61-180 minutes [72,74,83,100] 4 (13)

>180 minutes [48,70] 2 (6)

Unspecified [49,68,69,75,82,84,85,96,102,104] 10 (32)

aN/A: not applicable.

bHMD: head-mounted display.

cVR: virtual reality.