Table 9.
Smart Home for The Wellness of One- and Two-person Households.
Function of Physical and Virtual Space | Space | Technology | ||||
---|---|---|---|---|---|---|
Housing Unit | Community Facilities | Public Spaces: Walkable, Gathering Places | Services | Programs | Information | |
Exercise/Sports | Home training Smart fitness device |
Fitness GX Room Screen golf Rock climbing |
Swimming pool Stadium Playground Indoor gym Concert hall Showroom Park Jogging/walking roads |
Support/assist /consultant service Personalized exercise service |
Virtual workout program Various exercise contents |
Selective sharing or access Information on place, contents, program, and neighborhood Information exchange with neighbors and platforms |
Hobbies/ Entertainment |
Home entertainment Smart TV Game device |
Media room Game room Pet zone |
OTT Media service Game contents service |
Game platforms | ||
Social communications | - | Home party room Lounge Book café Shared kitchen Guest room |
Resident communication service Community information services |
Entertainment/virtual interaction program | ||
Occupation/ Work |
Home Office/ Home School Personal device IP media device |
Meeting room Office room |
Telecube | Remote access/connect/interact service Home security service |
Platforms for participatory decisions Data security program |
Protection Security Reliability privacy Data shared to the cloud in real time |
Self-development/ Education |
Study room Study hall |
Library | Consultant/ database/ contents provision service E-book service |
Language, computer programming | ||
Energy conservation | Intelligent environment Smart device/sensor Monitoring robots Heat/gas/electricity/light |
- | - | Control/monitor/management service Cost savings/ Bundling and integration of services |
Energy consumption and management program Automation IoT platform Smart controller application |