Table 6.
Test of the mediating mechanism of internet use impacting sport participation (SP).
| Mediating variable | Coefficient | Bootstrap standard error | P>|z| | 95% confidence interval | Degree of mediation | ||
|---|---|---|---|---|---|---|---|
| Lower limit | Upper limit | ||||||
| Social interaction | Direct effect | 0.005 | 0.001 | 0.000 | 0.002 | 0.007 | 6.76% |
| Indirect effect | 0.069 | 0.013 | 0.000 | 0.044 | 0.095 | ||
| Leisure and entertainment | Direct effect | 0.005 | 0.001 | 0.000 | 0.003 | 0.007 | 6.76% |
| Indirect effect | 0.069 | 0.013 | 0.000 | 0.044 | 0.094 | ||
| Learning and recharging | Direct effect | 0.024 | 0.003 | 0.000 | 0.019 | 0.030 | 32.43% |
| Indirect effect | 0.050 | 0.013 | 0.000 | 0.024 | 0.075 | ||
The number of bootstrap resamples is 1,000.