Skip to main content
. 2022 Oct 17;9(4):e36842. doi: 10.2196/36842

Table 3.

Findings of all included papers within the scoping review.

Number Main author Outcomes
1 Preston et al [13] No outcome showing a clinically important difference in arm function improvement with gaming technology
2 Hung and Fong [11] THa is a feasible approach for hand therapy for children, demonstrating increased motivation and hand function and reduced parental stress
3 Ferre et al [17] Home-based therapy improved dexterity and the performance of functional goals, but not bimanual performance
4 Golomb et al [7] Positive functional outcomes using virtual reality video game with improved hand function
5 Reifenberg et al [16] Positive functional outcomes
6 Staszuk et al [15] TH has the potential to assist health care services and patients in making health care more accessible, personalized, and available to all
7 Tanner et al [14] Positive clinical utility, and COMPb could accurately assess functional goals and measure change in the patient’s functional ability after receiving telerehabilitation sessions over 4 months
8 Camden et al [10] No significant differences with web-based therapy compared to conventional face-to-face therapy, with virtual reality potentially being more effective in younger children
9 Mitchell et al [19] Significant improvement in 6-minute walk test distance and functional strength, although no differences were noted in activity performance
10 James et al [18] No clinically significant differences in a web-based hand therapy treatment (Move it to improve it; Mitti) when compared to usual treatment
11 Chen et al [20] Virtual reality improves outcomes for children with CPc with a strong effect size

aTH: telehealth.

bCOMP: Canadian Occupational Performance Measure.

cCP: cerebral palsy.