Table 3.
Findings of all included papers within the scoping review.
| Number | Main author | Outcomes |
| 1 | Preston et al [13] | No outcome showing a clinically important difference in arm function improvement with gaming technology |
| 2 | Hung and Fong [11] | THa is a feasible approach for hand therapy for children, demonstrating increased motivation and hand function and reduced parental stress |
| 3 | Ferre et al [17] | Home-based therapy improved dexterity and the performance of functional goals, but not bimanual performance |
| 4 | Golomb et al [7] | Positive functional outcomes using virtual reality video game with improved hand function |
| 5 | Reifenberg et al [16] | Positive functional outcomes |
| 6 | Staszuk et al [15] | TH has the potential to assist health care services and patients in making health care more accessible, personalized, and available to all |
| 7 | Tanner et al [14] | Positive clinical utility, and COMPb could accurately assess functional goals and measure change in the patient’s functional ability after receiving telerehabilitation sessions over 4 months |
| 8 | Camden et al [10] | No significant differences with web-based therapy compared to conventional face-to-face therapy, with virtual reality potentially being more effective in younger children |
| 9 | Mitchell et al [19] | Significant improvement in 6-minute walk test distance and functional strength, although no differences were noted in activity performance |
| 10 | James et al [18] | No clinically significant differences in a web-based hand therapy treatment (Move it to improve it; Mitti) when compared to usual treatment |
| 11 | Chen et al [20] | Virtual reality improves outcomes for children with CPc with a strong effect size |
aTH: telehealth.
bCOMP: Canadian Occupational Performance Measure.
cCP: cerebral palsy.