Table 4.
Category | Clarification | Types | Clarification |
---|---|---|---|
VR system | The studies using simulation or a non-gaming system that integrates multiple components, including system hardware, support software, virtual world content, and user interface, all of which provide a suitable means for appropriate user interactions.77–79 | Immersive VR system | High immersive VR HMD or CAVE is used |
Non-immersive VR system | The interaction is by means of a traditional graphic workstation with a monitor display, keyboard, and mouse | ||
Non-immersive VR-based equipment | VR shown on the computer screen is a component added to equipment, such as treadmill or bicycle | ||
VR game | The studies applying games where the user navigates a virtual world through an avatar controlled by a mouse and a keyboard and/or a joystick in a 3D artificial environment and exploit the 3D stereoscopic display using HMD or wearable sensors.79 | Immersive VR exergame | Games are played using high immersive VR HMD |
Motion-based exergame | Exercise through playing video game using consoles, such as Xbox, PlayStation, and Nintendo Wii, or with devices such as motion detection sensors or sensitive tools | ||
Desktop VR-based game (non-immersive) | Games are played using monitor display, keyboard, and mouse | ||
Handheld VR game | VR games are played using mobile or tablet | ||
AR system | The studies using an interactive non-gaming system that combines real and virtual worlds with 3D virtual and real objects.79,80 | AR-based 3D system | AR platform combined with a tangible manual controller to allow users to rotate a virtual 3D model |
In-car AR simulator system |
Create an outdoor driving simulator that allows a real-world view | ||
AR assistive technology | AR in the support living system, such as a robotic platform | ||
AR-based physical exercise | Integrates AR with a physical training system, such as Otago physical exercise | ||
Handheld AR system | VR mobile or tablet system is used | ||
AR game | The studies employing real-time integration of visual and audio content from games with the user's environment.54 | Tabletop-based AR game | Integrates AR element to tabletop touchscreen board games |
Handheld AR game | Playing AR games using mobile or tablet |
AR: augmented reality; CAVE: cave automatic virtual environment; HMD: head-mounted display; QoL: quality of life; VR: virtual reality.