Table 2.
Effectiveness versus ineffectiveness of different intervention modes on social connectedness, identified in the underlying primary studies of the review papers (n=321).
Study intervention | Effective, n (%) | Ineffective, n (%) |
3D or augmented reality (N=1) | 1 (100) | 0 (0) |
Video gaming (N=4) | 3 (75) | 1 (25) |
Videoconferencing (N=14) | 11 (78) | 3 (22) |
Robotics (N=22) | 16 (73) | 6 (27) |
Telecare (N=34) | 22 (65) | 12 (35) |
SNSa (N=61) | 30 (49) | 31 (51) |
Computer training (N=66) | 39 (59) | 27 (41) |
ICTb (N=119) | 86 (72) | 33 (28) |
aSNS: social networking site.
bICT: information and communications technology.