Skip to main content
. 2022 Oct 24;5(4):e40125. doi: 10.2196/40125

Table 2.

Effectiveness versus ineffectiveness of different intervention modes on social connectedness, identified in the underlying primary studies of the review papers (n=321).

Study intervention Effective, n (%) Ineffective, n (%)
3D or augmented reality (N=1) 1 (100) 0 (0)
Video gaming (N=4) 3 (75) 1 (25)
Videoconferencing (N=14) 11 (78) 3 (22)
Robotics (N=22) 16 (73) 6 (27)
Telecare (N=34) 22 (65) 12 (35)
SNSa (N=61) 30 (49) 31 (51)
Computer training (N=66) 39 (59) 27 (41)
ICTb (N=119) 86 (72) 33 (28)

aSNS: social networking site.

bICT: information and communications technology.