Role reversal |
Two individuals first roleplay a situation. Next, the protagonist and the antagonist are asked to change the positions and play the other's role. |
Experiencing the role of the other person results in Cognitive change. It helps to correct biased beliefs about how one comes across to others. |
Double |
A patient of the group plays the protagonist’s inner self and gives a voice to the protagonist’s feelings, thoughts or needs, usually by standing behind the protagonist. The protagonist can accept or reject double’s offers. |
Identify automatic thoughts and express suppressed thoughts and feelings during role-playing. It helps the protagonist to explore and expose his/her cognitive distortions. |
Empty Chair |
The protagonist can talk to an imaginary person that is represented by an empty chair. |
Express negative as well as positive feelings. |
Mirroring |
The auxiliary ego plays the role of the protagonist for a short time. The protagonist stands aside and watches an immediate action and see his/her own behavior, body language and interactions with the other as in a mirror. |
Observe themselves through the eyes of the audience works as immediate feedback from the audience (Hammond, 2014) to gain a more realistic view from others’ judgment about his/her performance. |
Soliloquy |
A monologue in which the patients can express their thoughts and feelings to the audience. |
Practice expressing their suppressed thoughts and feelings to the audience to relieve negative beliefs about emotional expression and decrease emotional suppression. |