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. 2022 Nov 10;22:775. doi: 10.1186/s12909-022-03834-5

Table 3.

Effect of VR simulation programe

2Variables Experimental
(n = 30)
Control
(n = 30)
t(p valueb) F(p valuec) for interaction
Mean ± SD Mean ± SD
Knowledge 0.02(.881)
 Pre-test 7.67 ± 1.58 7.17 ± 1.81 −1.12(.269)
 Post-test 1 8.47 ± 1.36 8.17 ± 1.36 −0.85(.410)
 Post-test 2 8.57 ± 3.63 7.97 ± 1.54 −0.82(.414)
p valuea .007 .007
Self-efficacy 19.54(<.001)
 Pre-test 3.15 ± 1.77 3.54 ± 1.47 0.92(.361)
 Post-test 1 7.18 ± 1.67 5.98 ± 1.39 −2.99(.004)
 Post-test 2 7.28 ± 1.77 5.41 ± 1.06 −3.74(<.001)
p valuea <.001 <.001
Clinical reasoning capacity 16.97(<.001)
 Pre-test 2.38 ± 0.69 2.63 ± 0.60 1.47(.147)
 Post-test 1 3.91 ± 0.51 3.49 ± 0.60 −2.89(.006)
 Post-test 2 3.90 ± 0.64 3.31 ± 0.78 −3.11(.003)
p valuea <.001 <.001
Learning immersion
 Post-test 4.18 ± 0.47 3.68 ± 0.73 −3.13(.003) N/A
Learning satisfaction
 Post-test 8.80 ± 1.24 6.90 ± 2.05 −4.32(<.001) N/A

N/A Not applicable

p valuea for within group comparisons were computed using repeated measures ANOVA

p valueb for between group comparisons were computed using independent t-test

p valuec for between group comparisons at baseline were computed using t-way repeated measures ANOVA