Brain |
6 |
Video games |
Positive association between time spent playing video games and increases in volume of gray matter in various parts of the brain (e.g., hippocampus, prefrontal cortex)
Positive association between time spent playing video games and increases in performances in tasks requiring selective attention, working memory, and visual-motor integration
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Cognitive |
11 |
Video games, Internet use |
Video game training augments gray matter in areas of the brain that relate to cognitive abilities related to spatial navigation, strategic planning, and working memory.
Video games help balance cognitive stimulation and exercise the brain.
Internet use contributes to task completion and skill competencies.
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Social-Emotional |
22 |
Video games, Internet use, Social Media |
Video games promote mental “healthiness”, support perceived control and agency, and helps to foster initiative in youth.
Video games create contexts that can help satisfy basic psychological needs (competence, autonomy, relatedness) and, in turn, effectuate positive outcomes.
Video games afford opportunities to virtually experience different identities and situations that can promote self-exploration and goal adoption.
Prosocial gaming does not influence later executive function-specifically fluid reasoning and empathy, a related SEL function.
Game-based SEL programs can increase social-emotional competencies.
Internet use increases the ability to think creatively and reflect on social relationships.
Social media facilitates social connection, identity development, and positive emotions.
Online peer communication via social media enhances friendship quality, perception of social support, connectedness.
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Mental health and well-being |
14 |
Video games |
Video games provide relief for stress and anxiety during periods of adversity (i.e., the COVID-19 pandemic).
Video games promote a sense of connectedness and address feelings of isolation.
Video game play at responsible amounts facilitates positive psychosocial adjustment (e.g., prosocial behavior).
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