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. 2022 Nov 15:1–14. Online ahead of print. doi: 10.1007/s10209-022-00947-y

Table 2.

Measurement items and factor loadings of the constructs

Construct Item Loadings
Performance expectancy I would find VR useful for practical learning. 0.869
Using VR could enable me to learn more quickly. 0.896
Using VR could increase my productivity. 0.898
If I used VR, it would increase my chances of getting better grades. 0.826
Self-efficacy I could complete a job or task using VR...
Even if there was no one around to tell me what to do as I go. 0.735
If I could call someone for help if I got stuck. 0.770
If I had a lot of time to complete the job for which the Head-Mounted Display was provided. 0.718
Even if I had just the built-in help facility for assistance. 0.842
Effort expectancy My interactions with VR would be clear and understandable. 0.824
It would be easy for me to become skilful at using VR. 0.862
I would find VR easy to use. 0.892
Learning to interact with virtual objects would be easy for me. 0.898
Social influence People who influence my behaviour think that I should use VR. 0.892
People who are important to me think that I should use VR. 0.900
The instructors of the courses would be helpful in the use of VR. 0.880
In general, the university would support the use of VR. 0.878
Facilitating conditions I have the resources necessary to use VR. 0.956
I have the knowledge necessary to use VR. 0.969
I have a specific person (or group) available for assistance with VR difficulties. 0.948
Attitude Using VR is a good idea. 0.903
VR would make studying more interesting. 0.924
Studying with VR would be fun. 0.924
I would like to work with VR. 0.847
Anxiety I feel apprehensive about using VR. 0.830
I hesitate to use VR for fear of “learning wrong”. 0.877
VR is somewhat intimidating to me. 0.896
Behavioural intention I intend to start using VR <n-months> after available. 0.952
I predict I would use VR in the next <n-months>. 0.964
I already plan to use VR in the next <n-months>. 0.949