Botelho et al. (2017) |
646 students |
ASSISTments learning platform |
Interaction features |
Affective states |
Recurrent neural network |
AUC is 78% |
DeFalco et al. (2018) |
119 university students |
TC3Sim game learning environment |
Interaction features |
Affective states |
Logistic regression |
A' is 85% |
Ghaleb et al. (2019) |
23 university students |
Technology-enhanced learning system |
Interaction features |
Affective states |
Support vector machine |
Precision is 67% |
Hutt et al. (2019) |
69,174 high school students |
Online math learning platform |
Interaction features |
Affective states |
Genetic algorithm |
None |
Khan et al. (2019) |
81 students |
Learning management system (Moodle) |
Interaction features |
Affective states |
Bayesian network |
Precision is 67.9% |
Salmeron-Majadas et al. (2018) |
41 students |
Essay writing tool named MOKEETO |
Mouse and keyboard interactions |
Affective states |
Random forest |
70% |
Wang et al. (2019) |
269 undergraduates |
Cloud Classroom |
Interaction features |
Affective states |
K* |
F score is 70% |
Edmond Meku Fotso et al. (2020) |
3,617 university students |
MOOC |
Interaction features |
Engagement |
Recurrent neural network |
89.2% |
Erkan et al. (2020) |
12,447 university students |
MOOC (Peer-review participation) |
Interaction features, Student performance |
Engagement |
Random forest |
80% |
Raj and Renumol (2022) |
7,775 university students |
Virtual learning environment course |
Interaction features, student performance |
Engagement |
Random forest |
95% |
Aissaoui et al. (2019) |
1,235 students |
MOOC |
Interaction features |
Learning style |
Naïve bayes |
89% |
Amir et al. (2017) |
200 university students |
Learning management system |
Interaction features |
Learning style |
Support vector machine |
83.6% |
Hmedna et al. (2020) |
52,735 university students |
Edx course |
Interaction features |
Learning style |
Decision Tree |
98% |
Lwande et al. (2019) |
199 students |
eLearning course |
Interaction features |
Learning style |
K-nearest neighbors |
None |
Al-Shabandar et al. (2018) |
7,000 university students |
MOOC (Edx) |
Interaction features |
Motivation |
Decision tree |
75.5% |
Babić (2017) |
129 university students |
Learning management system |
Interaction features |
Motivation |
Neural network |
76.9% |
Abyaa et al. (2018) |
48 university students |
Online learning platform (piazza) |
Interaction features |
Personality |
Random forest |
83.3% |