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. 2022 Nov 3;5:1015660. doi: 10.3389/frai.2022.1015660

Table 2.

Automatic modeling of student characteristics in learning studies using physiological data.

Studies Number of students Learning environments Collection devices/ methods Signal types Student characteristic modeled Machine learning models Models accuracy
Bixler and D'Mello (2016) 178 undergraduates Research texts on research methods presented on computer screens Tobii TX 300 and Tobii T60 eye tracker Fixations and saccades Affective states Bayesian network 72%
Shi et al. (2019) 82 students MOOC platform Logitech C920 webcam Video clips of facial expression Affective states Convolutional neural networks and support vector machine 93.8%
Ashwin and Guddeti (2020) 50 students Classroom environment Camera Video clips Affective states Convolutional neural networks 95.6%
Hung et al. (2019) 4 university students Students learning in a class Camera Video records Emotion Convolutional neural networks 84.6%
Li and Wang (2018) 10 students Intelligent education system Camera Video clips of facial expressions (blink frequency) Emotion Convolutional neural networks Not reported
Liu and Ardakani (2022) 15 students Affective learning system EMOTIV EPOC and EEG headset Brain waves pattern Emotion K-nearest neighbors 74.3%
Yang and Qi (2020) 70 students Not reported Camera Pictures of students' facial expressions Emotion Convolutional neural networks 97%
Booth et al. (2018) 10 students Interactive computer tasks EPOC and EEG headset Brainwave data Engagement Random forest 62.5%
Dubbaka and Gopalan (2020) 5 adults MOOC Logitech C920 webcam Video clips of facial expressions Engagement Convolutional neural networks 95%
El Kerdawy et al. (2020) 109 university students Psychology continuous performance tasks Camera and EEG headset Video clips of facial expressions and brainwaves data Engagement •Random forest (for EEG data) •Convolutional neural networks (for facial data) 86 and 82%
Liu et al. (2018) 8 students Intelligent class environment Overhead camera in a wide classroom Visual focus of attention (VFOA) and head pose estimation Engagement Hybrid multilayered random forest 70%
Mohamad Nezami et al. (2020) 20 high school students Virtual world learning environment named Omosa Camera Video clips of facial expressions Engagement Convolutional neural networks 72.4%
Monkaresi et al. (2017) 22 students Students writing essays using google document Microsoft Kinect Sensor Videos of their faces and upper bodies (used for estimation of facial expression and heart rate) Engagement Naïve Bayes AUC 0.76%
Aggarwal et al. (2021) 12 undergraduates MOOC EEG headset Brainwave data Motivation Support vector machine 94%
Chattopadhyay et al. (2021) 30 students Game environment EEG known as brainmarker Brainwave data Motivation Convolutional neural networks 89%
Santos et al. (2020) 45 high school students Students performing experiments in physics lab Camera Video clips of facial expressions Motivation Convolutional neural networks 85%
Wang et al. (2022) 25 university students OGAMA software Tobii X120 tracker and EEG headset Fixation, pupil size, saccades, and Brainwave data Motivation Logistic regression 92.8%