Table 1.
Definition elements of cybergonomics based on six guide word structure.
| Guide word | Ergonomics (Dempsey et. al.) | Cybergonomics |
|---|---|---|
| Who | Human, People, User, Person | Accounts (human cyber-identity; ID and passwords) Tele-users |
| What | System, Machine, Equipment, Product, Technology | Cyber-technologies Human biologic big data Cyber-regulations and standards Connected-devices and machines |
| How | Engineering, Designing, Applying, Studying, Optimizing | Advanced data analytics Cloud computing Artificial Intelligence Machine learning Smart/new materials |
| When/Where | Environment, Work, Life | Cyber-job and duties Cyber-life and cyber-home Cyber-organization and Cyber-office Cyber-entertainments and leisure |
| Goal | Safety, Comfort, efficiency | Safety and health (cyber-fatigue, burnout and injuries, cyber-syndrome) Cyber-safety (cyber-attacks and cyber-accidents) Cyber-comfort (cyber-privacy and discomfort, ethics in cyberspace) Cyber-efficiency and productivity |